9/29/20
September 2020 "Update"
Ok so look.
I know I've made plenty of excuses explaining hiatuses and leaves, but this time, I have an answer. I think for the better this time, too.
I am trying to get a degree plan in Game Design and Programming, so obviously that's going to be fun and helpful. However, I also have a lot of high school + college credit work to do, so my schedule is practically flooded. Along with the new @home learning system due to current events, I'm really not learning a lot. Thankfully, only the basics are being given right now, nothing big. On the flipside, one of my friends introduced me to someone willing to help me learn Unity! Woah! I promised I'd get in touch with them once I had time, but I have no clue when that'll be. Also, paired with that, I don't think I'm going to be sticking to Clickteam Fusion 2.5 for much longer. Sure it has some potential, but not for the scale of games I want to work on. That and instancing and the frames are a mess. I know I've promised to crank out as much as I can with this as I could, but in hindsight, I think I could do way better on a different engine. So, TL;DR...
I have a LOT of school work.
I have made little to no progress on the game since last devlog.
I am trying to get into college courses that will help me learn programming/trying to learn programming in general.
There will probably not be any major updates using Clickteam Fusion for a while.
Don't think of it as a leave, think of it as time for me to grow and prepare more.
Also, happy birthdaaay to meeee....
Get Panic Machine Demo (Alpha)
Panic Machine Demo (Alpha)
A fun little platformer for everyone, including any other little sentient beings around.
Status | In development |
Author | Nathan R. |
Genre | Platformer, Adventure |
Tags | 16-bit, 2D, demo, Pixel Art, Retro, Singleplayer |
Languages | English, French, Japanese |
Accessibility | Subtitles, Configurable controls |
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