6/29/22


i have actual updates this time i swear

So, it's been a year since the jump to Godot.  Its been going good, however...

I restarted again!!!

Not out of some benevolence against my creations or anything, but that I've been working on it since I STARTED learning Godot. So needless to say, some code and hierarchies are... archaic. So, to make sure the ENTIRE codebase is up to standard, I just said fuck it and started a new project. Now, I didn't say I wasn't going to still use old code, just that I was going to spiff up the ones that are outdated or have bad practices (barring a few, but whatever)

Now you might think, "but nathan, when will the new content come?!?!?!?"

Well... whenever the build comes out! I'm going to get a build out once the maps, levels and cutscenes are integrated again. But I've already made improvements to the base game that are within the few frames I've redone so far. FOR EXAMPLE

Multiple controller support - So far an Xbox controller is also supported, with button/axis names for rebinding! (if you have  playstation or some other brand please hmu i would love to integrate more)

Saves are now backwards compatible (with the clickteam saves) and contain version numbers!

More features from the last godot builds I for some reason haven't integrated yet! Because I might as well tackle those while I'm on them.

These along with more improvements, I think I'm finally getting the confidence to get back into my groove. Yipee!!!


In other news, I'm now officially in college getting my associates in game design! So there's that I guess (not as important)

hopefully by the end of july i'll get to the maps but god knows with this game i can't make promises so wish me luck

-N

Get Panic Machine Demo (Alpha)

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