7/29/20
A0.010: July 2020 Update
I have an idea, what if we put the updates AS we are doing it, to make it simpler for my brain? Yeah, that'd work.
+ Changed the Devlogs frame to be apart of the CHOOSE-A-GAME frame, to not only keep the music going but also make it seamless (and for some reason all assets needed to be on the same layer. Cringe.) FIXED
+ Changed the Options list frame to ALSO be apart of the frame, practically the same reason. FIXED
+ Changed the Dev Notes graphic on the CHOOSE-A-GAME frame to not look stupid. FIXED
+ Edited the look of the CHOOSE-A-GAME frame to feel more oriented around the game, and instead have the other features be side options instead of being clumped in with campaign stuff. FIXED
+ Made the shadow of Machine on the Actual Title frame to be a seperate object. FIXED
+ Introduced Cursor styles. (found in the Misc Frame) FIXED
- WHY DID THE MOUTH COLOR CHANGE IN THE FIRST CUTSCENE AHH: FIXED
+ Refined the code in frame Map1 - Grassland and House, making it way more comprehensible. FIXED
+ Fixed consistency and added back in the npc routines in House frame. FIXED
+ Fixed bug where the sound would be silenced at the end of Start Cutscene frame. FIXED
+ Fixed and refined code for the player whe jumping with momentum. FIXED
O Need to finish Dictionary frame. OPEN
O Need to finish the consistency and other cosmetics for Cutscene frame. OPEN
I'd personally say this was productive, just don't expect it to stay this way in the future.
Files
Get Panic Machine Demo (Alpha)
Panic Machine Demo (Alpha)
A fun little platformer for everyone, including any other little sentient beings around.
Status | In development |
Author | Nathan R. |
Genre | Platformer, Adventure |
Tags | 16-bit, 2D, demo, Pixel Art, Retro, Singleplayer |
Languages | English, French, Japanese |
Accessibility | Subtitles, Configurable controls |
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